
About
Hi There! My name’s Ed and I’m an experienced sound designer & composer for video games and digital media, based in Melbourne, Australia.
I’ve shipped SFX & Music for 20+ commercial titles, including games from well-known IP such as Cartoon Network, Jumanji, the Dumb Ways To Die series, Teenage Mutant Ninja Turtles, The Walking Dead and more!
I’d love to chat about your game and how I can help bring your creative vision to life through sound, so shoot me an email at: contact@thunderplause.com
game audio sizzle reeL
Portfolio
SOUND DESIGN / MUSIC WORK FEATURED IN:
Cartoon Network: Plasma Pop (2D bubble popping puzzler - iOS/Android)
Ready Attention Go! (Game/App for schools/clinicians for kids with ADHD)
Jumanji: Epic Run (3D 3rd person runner - iOS/Android)
Eject Bombin’ (featured on GMTK’s “The Best Games from GMTK Game Jam” video)
Rise of the Teenage Mutant Ninja Turtles: Ninja Run (3D 3rd person runner - iOS/Android)
Hatchtopia Life (3D World builder + minigame rush - iOS/Android)
Hatchimals CollEGGtibles (2D minigame rush - iOS/Android)
The Walking Dead: Saints and Sinners VR Prologue (Virtual Reality shooter - PC VR)
Hobby Kids: Hop ‘n’ Chop (2D puzzle platformer - iOS/Android)
Heroes Trials (3D isometric action adventure - PC/Switch)
AR Robot (3D augmented reality fighting game - iOS)
Monkey Ropes (2D puzzle platformer - iOS/Android)
Bouncy Ropes (2D puzzle platformer - iOS/Android)
Ghost Pop! (3D isometric auto-runner - iOS/Android)
Bouncy Balls (2D hyper-casual - iOS/Android)
Safe Zone (3D isometric auto-runner - iOS/Android)
Dumb Ways To Die 1 (2D minigame rush - iOS/Android)
Dumb Ways To Die 2 (2D minigame rush - iOS/Android)
Dumb Ways To Die 3 (3D world builder + minigame rush - iOS/Android)
Dumb Ways To Draw (2D drawing puzzler - iOS/Android)
Dumb Ways To Dash (3D 3rd person racing - iOS/Android)
KIC (Keep It Cleaner) App (health & fitness app - iOS/Android)
Bloom App (wellbeing meditation app - iOS/Android)
Bubs (health pregnancy app - iOS/Android)
Ready Attention Go! - TALi Health
Ready attention go! (Art by Jono Yuen)
This game/app features a mix of fantastical settings for users to explore and has been my largest project to date in the number of music and sound assets needed. Each of the biomes in the game has a totally different and fantastical theme and that meant creating very different musical styles for each, which was an interesting challenge. I’ve included some examples of the music below.
GMTK 48 Hour Game Jam Submission - Eject Bombin’
GMTK Game Jam 2021 - Eject Bombin’ - Ranked 57 of 5,814 in GMTK Game Jam 2021
Ranked 57th out of 5,814 submissions! Featured in Game Maker’s Toolkit’s “Best Games of the Jam” VIDEO for 2021! I produced Music and SFX for the game “Eject Bombin’" in the 48-hour Game Maker’s Toolkit Game Jam. This is a great example of what I can produce in a short window of time. Click the image or HERE to check out the game, or listen to the music tracks here:
Jumanji: Epic Run (3rd person runner)
Jumanji: Epic run
I produced both the Music and SFX for this fast-paced action runner game for mobile. The music had to reminiscent of the recent film’s soundtracks whilst also maintaining it’s own identity. The SFX needed to be punchy and attention grabbing and maintain the same fun and exciting tone of the films too!
Original music composition & production
Original SFX creation
Audio implementation in C# / Unity
Hatchtopia Life! - (city builder + minigame rush)
Hatchtopia Life!
This game is an integration with the “Hatchtopia” line of kids toys. The game had to appeal to an early to pre-teen demographic with punchy, poppy music and delightfully cute SFX. My contributions include:
Original music composition & production
Original SFX creation
Voice-over performing & editing
Audio implementation in C# / Unity
Trailer audio production
Cartoon Network: Plasma Pop! (bubble pop puzzler)
Cartoon network: Plasma Pop!
This delightful bubble-popping puzzler features a lineup of Cartoon Network’s most beloved cartoon characters and franchises. I produced all the Music and SFX, and painstakingly combed through episodes of the shows to extract VO for the character’s Voice barks. My contributions:
Original music composition
Original SFX creation
Voice-over editing
Audio implementation in C# / Unity
AR Robot (lite-RPG fighting game)
AR Robot
This is an augmented-reality fighting game with light RPG elements. My contributions include:
Original music composition
Original SFX creation
Audio implementation in C# / Unity
Trailer audio production
Bouncy Ropes (puzzle platformer)
bouncy ropes
Thunderplause contributions:
Original music composition & production
Original SFX creation
Voice-over performing & editing
Audio implementation in C# / Unity
Trailer audio production
Dumb Ways To Die Series (5 games)
Dumb ways to draw
I have worked on the Music, SFX and Voice work for all of the beloved “Dumb Ways To Die” series of five video games, creating music remixes of the well-known Dumbways theme, some bizarre voice work to pair with the cartoonishly horrifying deaths of the characters, and the crunchy/gory sound effects too!
My contributions to these 5 games include:
Original SFX creation
Remixing/covering original Dumb Ways Theme into new genres
Voice-over performing & editing
Audio implementation in C# / Unity
Trailer audio production
Here are some of the games from that series:
dumb ways to draw (drawing puzzle game)
dumb ways to dash (3rd person racing)
dumb ways to die 2 (minigame rush)
Game Jam Games:
These games were all made at various 48-hour game jam events over the years